qThis book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gamingq--Provided by publisher.Category 5: Non-Profit Educational Groups This category of online game providers includes groups, families, individuals, ... Some sites contain hundreds of games, such as Disneya#39;s Blast Games and the game section of Cartoon Network thatanbsp;...
|Title||:||Handbook of Research on Effective Electronic Gaming in Education|
|Author||:||Ferdig, Richard E.|
|Publisher||:||IGI Global - 2008-07-31|