Cartoon Cultures

Cartoon Cultures

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From 1993 to 2003, exports of Japan's cartoon arts tripled in value, to $12.5 billion. Fan phenomena around the world - in U.S. malls, teen girls flock to purchase the latest altIgFruits Basket graphic novel; in Hungary, young people gather for a summer -cosplay- (costume dress-up) event - illustrate the global popularity of manga and anime. Drawing on extensive research and more than 100 original interviews, Anne Cooper-Chen explains how and why the un-Disney has penetrated nearly every corner of the planet. This book uses concepts such as cultural proximity, uses and gratifications, and cultural variability to explain cross-cultural adaptations in a broad international approach. It emphasizes that overseas acceptance has surprised the Japanese, who create manga and anime primarily for a domestic audience. Including some sobering facts about the future of the industry, the book highlights how overseas enthusiasm could actually save a domestic industry that may decline in the contracting and graying country of its birth. Designed for courses covering international mass media, media and globalization and introduction to Japanese culture, the book is written primarily for undergraduates, and includes many student-friendly features such as a glossary, timeline and source list.qAnime is the cartoon with action, the cartoon movie, as we see it on TV, but with emphasis on the story. However, not always, because not every anime has been developed from a manga story. My favorite cartoon is aquot;Naruto, aquot; because, despite anbsp;...


Title:Cartoon Cultures
Author:Anne Cooper-Chen
Publisher:Peter Lang - 2010
ISBN-13:

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